
Skinned trees are toggled by bRenderSkinnedTrees in SkyrimPrefs.ini: Skinned trees add more detail but are prone to tree popping. There are two different kinds of dynamic trees: "skinned" trees and "unskinned." Unskinned trees are basically a stripped down model of the tree. The dynamic version is used when the following INI settings have the values shown below: The default version is the dynamic version. There are essentially two different ways trees can be rendered in Skyrim, which is designated in this guide as "static" and "dynamic." Skyrim therefore is the first game where they employ their own custom tree system. SpeedTree technology was used in previous Elder Scrolls games, but Bethesda Game Studios decided they could do better without it. See the advanced original Skyrim INI and SkyrimPrefs INI guides for an advanced and comprehensive review of all configuration settings for original Skyrim. Its purpose is geared toward understanding how trees work in Skyrim and optimizing them for individual use. While originally written for the original Skyrim game as released in 2011, everything written here works exactly the same in the Bethesda remaster known as Skyrim Special Edition.

This guide is intended to be a guide to the tree configuration settings for The Elder Scrolls V: Skyrim game as set through INI files.

Suggested first reading: Skyrim Configurations Settings Guide Guide scope 5 What settings both tree versions shareĪ guide to editing the Skyrim tree settings inside the INI files for the tinkering user.
